Big Changes:
+Complete Script Revision on Ready-Up to solve the 'Stuck in Ready-Up' issues.  If you get stuck in Ready-Up, this can be remedied by having ANY player on the server un-ready-up and re-readying-up.

+PAM ENABLE has been changed.  svr_pamenable will now AUTOMATICALLY cause a new map to load (either foy or italy).  This will COMPLETELY prevent the "CL_GETSERVERCOMMAND: A reliable command was cycled out" error that occasionally occured in PAM UO when the map was not changed after enabling or disabling PAM UO.

The exception to this is if your server is not currently RUNNING, or is not running in a supported gametype (CTF, S&D, or TDM).

+Automatic Map Restart on change of PAM Modes.  The server will announce the change of PAM modes and automaticly restart the map for you.  If the PAM mode is not recognized as being valid (for the current gametype), it will warn that the PAM mode was not recognized as being valid, but it will NOT restart the map.  If you restart the map on your own, it will go into PUB mode.

+Auto-Demos are back.  I have included script that should prevent the auto-demo function from being called on a player more than once per map.  Essentially, I stop all demos recording at the beginning of a map (or as players join), then start a new one.  But once the new one has started, Auto-Demo will not be called on that player again until he either leaves/re-joins, a map_restart is done, or the map changes.

+Visual que as to which players are ready or not.  I have removed the screen-spamming "Waiting on such and such player" every 10 or so seconds since you can now see on the scoreboard who has/has not readied-up.

+PUB admin commands have been added to help admin your server (no, these will NOT work in match modes):
\rcon set g_switchteam [player #, or "all"] (Forces the identified player to the opposite team from what he is on, 'all' will swap all players)

\rcon set g_switchspec [player #]  (For those annoying AFK player problems, but you don't want to kick the player, force him to Spectate)

\rcon set g_killplayer [player #]  (Use this wisely... abuse it and you will end up with a very unpopular server)

Note: [player #] can be found by using the status command on the server:
\rcon status


Other changes:
+Fixed Bug in stock mp_peaks and mp_streets map scripts. Peaks now uses the correct uniforms for Americans.
+scr_allow_grenades now also prevents the nade spawns on Ponyri.
+Added a cvar (scr_allow_jeep_gunner) that can be used to disable the mountable guns on the jeeps.
+Added a cvar (scr_allow_mg42) that can be used to remove the stationary MG42s from maps.
+Fixed TDM so that kills before a match start and after regulation time do not count towards scoring.
+Fixed TDM so that the 'Stock' End Scoreboard reports the score correctly.
